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Rules

 AC-SCDG LEAGUE NOTES
NATIONAL PRIMARY SCHOOL KWIK CRICKET RULES 2015

The Network Rail National Primary Schools’ Cup is a Kwik Cricket (8-a-side) pair’s tournament for boys and girls who are in P6 (and/or below) at the commencement of the tournament. The rules & regulations are to be adopted for all regional qualifying competitions – and will be used at Finals Day, in Perth, in June 2015.

Organisation

1.      Teams will consist of 8 players, with a minimum of 3 girls per team. (A school may use a squad of up to 10 at any event.)

2.      Teams will consist of players from P6 and below.

3.      Unless stated otherwise in this document the Laws of Cricket will apply – and the MCC Spirit of Cricket should be upheld.

4.      The pitch (please see the pitch layout diagram for further assistance) :

a.      is 16 yards in length

b.      The following markings will be made on the pitch:

i.            Two parallel ‘bowling’ creases at each end of the pitch (i.e. 16 yards apart) extending 1 metre either side of middle stump, with the position of middle stump marked with a cross on the line.

ii.           A ‘batting’ crease parallel to the ‘bowling’ crease (known as the ‘popping’ crease), shall be marked at each end of the pitch. This ‘batting’ crease shall be the same length as the ‘bowling’ crease and will be marked 1.22 metres (4 feet) away from the ‘bowling’ crease, towards the middle of the pitch.

iii.          A cross, 0.3 metres (1 foot) in front of the ‘batting’ crease and directly on the imaginary line between the two middle stumps, shall be marked at the end of the pitch where the batters strike the ball.

 Batting and Scoring

1.     Both teams begin with a score of 200

2.     Both teams will bat for 8 overs

a.      Batters will bat for 2 overs in pairs

b.      They are not replaced by another batter when dismissed

3.     Runs are added as they are scored in the conventional way and also when No Balls and Wide deliveries are bowled (see 6. below)

4.      If a batter is dismissed they must not face the next delivery and

a.      Five (5) runs will be taken from the total

b.      NB: Batters may have to swap ends to ensure the dismissed batter does not face the next delivery

5.     Batters can be out by being

a.      bowled

b.      caught

c.      hit wicket

d.      run out ( for the purposes of simplicity in introducing the game there is no distinction between stumping and run out, i.e. whatever the circumstance if a batter is out of his/her ground when the wicket is broken the will be deemed to be run out).

e.      A batter can still be out on a free hit

6.     No Balls and Wide deliveries

a.      Either umpire will call and signal No ball for a delivery

i.        that does not bounce and is above the batter’s shoulder-height or

ii.       for a delivery that bounces more than twice before it reaches the crease line at the batter’s end.

b.      A delivery is deemed to be Wide if, in the opinion of the striker’s end umpire, it is not within reach of the striker.

c.      When a No Ball or Wide delivery is bowled the batter is entitled to a ‘Free ‘hit or a ‘T-ball’

i.        The free hit will be made from the batting tee.

ii.       The ball must be hit in front of the crease line at the striker’s stumps (i.e. ‘in front of square’)

iii.     The batter only has one chance to swing.

iv.    The ‘T’ ball is a free hit and not counted as the next delivery.

v.      The ‘T’ is placed by the square leg umpire on the cross marked in front of the crease at the strikers end (it must be placed behind the stumps before the next ball is bowled).

vi.    The scoring for these ‘T’ ball deliveries includes 2 for the Wide/No Ball + any runs + score made on the free hit. (The striker can still be dismissed from the free hit too.)

 

Bowling and Fielding

1.      Each fielder must bowl once.

2.      Bowlers will bowl over arm.

3.      Fielders

a.      Are only allowed to stand within 8 yards/10 metres of the striker if they are fielding behind the stumps at the strikers end

b.      Are not allowed to move on a free hit unless the batter’s have changed ends (i.e. completed a run)

 

The Result

  1. The team with the most runs at the completion of both innings will be the winner.
  2. In the event of the runs scored is tied:

a.      the team that has lost fewer wickets will be adjudged the winners,

b.      If the teams cannot be separated then the team scoring the most boundaries (i.e. 4s and 6s) will be the

3.      winners,

c.      If still equal then the team scoring the most boundary 6s will be the winners.

d.      A tie will only be declared when all of the above are equal.


 

Recommendations for Junior Cricket

AGE GROUP

HARD BALL

SOFT BALL

BALL WEIGHT

STUMPS

PITCH

BALL  TYPE

STUMPS

PITCH

 can be varied depending on ball type and space available

Under   7

Boys & Girls

4.75 oz

27” x 8”

16 yards

Kwik

Kwik

Max 14 yards

Under   9

4.75 oz

27” x 8”

18 yards

Kwik

Kwik

15 yards

Under 10

4.75 oz

27” x 8”

19 yards

Kwik

Kwik

16 yards

Under 11

4.75 oz

27” x 8”

20 yards

Kwik

Kwik

17 yards

Under 12

4.75 oz

27” x 8”

21 yards

Inter Cricket

Inter Cricket

Max 20 yards

Under 13

4.75 oz

27” x 8”

21 yards

Inter Cricket

Inter Cricket

Max 21 yards

Under 14

Boys

5.50 oz

28” x 9”

22 yards

Inter Cricket

Inter Cricket

22 yards

Girls

5.00 oz

Under 15

Boys

5.50 oz

28” x 9”

22 yards

Girls

5.00 oz

Conforming to the Laws of Cricket (2000 Code) published by the Marylebone Cricket Club (MCC)

 


 SAFETY GUIDANCE FOR YOUNG PLAYERS

The England and Wales Cricket Board has issued new safety guidance on the wearing of cricket helmets by young players

· It is recommended that a helmet be worn by young players when batting and when standing up to the stumps when keeping wicket against a hard cricket ball in matches and practice.

· A young player should not be able to bat or stand up to the stumps when keeping wicket without a helmet against a hard ball except with written parental consent. Coaches, teachers, managers and umpires should always ensure that a young player wears a helmet if this written parental consent has not been received.

· Players should regard a helmet with a faceguard as a normal item of protective equipment when batting against a hard ball, together with pads, gloves and for boys, an abdominal protector (box)

· There is a British Standard (BS7928:1998) for cricket helmets and it is in the best interest of players to ensure that their helmet conforms to this standard.

The ECB has also extended the existing regulations covering the minimum fielding distances for young players in all matches where a hard ball is used.

· No young player in the under 15 age group or younger shall be allowed to field closer than 8 yards (7.3 metres) from the middle stump, except behind the wicket on the off side, until the batsman has played the ball.

· For players in the under 13 age group and below the distance is 11 yards (10 metres)

· These minimum distances apply even if the player is wearing a helmet.

· Should a young player in these age groups come within the restricted distance the umpire must stop the game immediately and instruct the fielder to move back.

· In addition any young player in the under 16 to under 18 age groups, who has not reached the age of 18, must wear a helmet and, for boys, an abdominal protector (box) when fielding within 6 yards (5.5 meters) of the bat, except behind the stumps on the offside. Players should wear appropriate protective equipment whenever they are fielding in a position where they feel at risk.

· These fielding restrictions are applicable to all cricketers in England and Wales. Age groups are based on the age of the player at midnight on the 31st August in the year proceeding the current season.

OVERBOWLING

This is an important consideration especially for young bowlers whose bodies are not fully developed. Recent studies have revealed that over-bowling is the most common cause of back injuries in this country.

Evidence suggests that much of the damage occurs early in the playing career, and especially during growth spurts, though the effects do not often show themselves until the late teens. The more talented and more physically mature youngsters are generally most at risk, as they tend to play at more than one age group level.

To ensure that young fast* bowlers do not place undue stress on their bodies, every attempt must be made to keep the amount of bowling within reasonable limits. The following Directives provide sensible playing and training levels.

DIRECTIVES FOR JUNIOR MATCHES

Age

Max overs

per spell

Max overs

per day

Up to 13

5 overs

10 overs

U-14, U-15

6 overs

12 overs

U-16, U-17

7 overs

18 overs

U-18, U-19

7 overs

18 overs

 DIRECTIVES FOR JUNIOR PRACTICE SESSIONS

Age

Max overs

per spell

Max overs

per day

Up to 13

30 balls

2 sessions

U-14, U-15

36 balls

2 sessions

U-16, U-17

36 balls

3 sessions

U-18, U-19

42 balls

3 sessions

These figures are based on players bowling in no more than 3 matches or practice sessions per week for age groups up to and including U-15, and 4 matches or practice sessions per week for age groups up to and including U-19. Players can play in other matches provided they do not bowl.

Having completed a spell the bowler cannot bowl again, from either end, until the equivalent numbers of overs to the length of her/his spell have been bowled from the same end. If play is interrupted, for any reason, for less than 40 minutes any spell in progress at the time of the interruption up to the maximum number of overs per spell for the appropriate age groups.

If the spell is not continued after the interruption the bowler cannot bowl again, from either end, until the equivalent number of overs the length of her/his spell before interruption have been bowled from the same end. If the interruption is of 40 minutes or more whether scheduled or not, the bowler can commence a new spell immediately.

Once a bowler covered by these directives has bowled in a match, s/he cannot exceed the maximum number of overs per day for her/his age group even if s/he subsequently bowls spin. S/he can exceed the maximum overs per spell if bowling spin, but cannot then revert to bowling fast until an equivalent number of overs to the length of her/his spell have been bowled from the same end.

If s/he bowls spin without exceeding the maximum number of overs in a spell the maximum will apply as soon as s/he reverts to bowling fast.

*  For the purpose of these guidelines a fast bowler should be defined as a bowler to whom a wicket keeper in the same age group would in normal circumstances stand back to take the ball. 

ECB Guidelines for Junior Players in Open Age Cricket 

Please see attached 

AttachmentSize
ecb_guidelines_for_junior_players_in_open_age_cricket_2016.pdf75.31 KB
MrPurple  Feb 16 2006 - 12:17am   
 
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